fwiends.mechanic

FWIENDS

documenthow a fwiend levels upβ–Œ

666 eggs. One pool. Every level is something a person did.

Deposit to grow.

Get taken on a journey.

Keep the pool full so nobody is sad.

how to play2 min
01_the_pool.txt

A fwiend only grows in the FWA pool.

List it on FWA. It levels up every block. Take it out and it stops.

WALLETSA WALLETANOTHERWALLETTHE FWA POOLhow full this is = MOOD+1 XP PER BLOCKwhile fwiend is in pooldepositsdrawn at random+1 JOURNEY…and deposits it again
02_hatch.txt

Four levels and it hatches.

28 hours in the pool. Or four journeys. Never one.

An egg with four empty charm slots.
level 0egg
The egg with one charm.
level 1one charm
The egg with two charms.
level 2two charms
The egg with three charms.
level 3three charms
The egg has opened into a face with four charms.
level 4hatched
03_the_draw.txt

Someone draws it. They choose.

The only decision in the game.

keep it

fwiendtheirs
ethyours

+7,200 xpa whole day, in one block

relist it

fwiendstays in the pool, theirs
ethyours

+7,200 xpa whole day, in one block

take the bid

fwiendcomes home
eththeirs, 90%

+1,800 xpa quarter day, once hatched

04_journey.txt

A journey is one day of xp. Always.

7,200 xp. A whole level early. A slice of one later. It never skips a level.

level 5a level is 1 day
+1 level
lv 5lv 6
level 60a level is 3 days
+β…“ level
lv 60lv 61
level 95a level is 9 days
+β…™ level
lv 95lv 96
05_homecoming.txt

Take the bid and it comes home.

You paid to deposit it. It is grateful.

a journey
7,200 xp. 1 day
a homecoming
1,800 xp. ΒΌ day, once hatched
the stranger
nothing extra
drawing your own
nothing
06_the_ladder.txt

Every level costs more than the last.

Three prices. Any mix.

leveldays in the pooljourneyshomecomings
5114
20114
50228
754Β½4Β½18
907Β½7Β½30
100101040
07_the_top.txt

The last 25 levels are half the climb.

Level 90 is an achievement. Level 100 is a coordination problem.

08_legendary.txt

Level 100. Three ever.

The first three to get there are legendary. Forever, in the contract.

About ten months if it never leaves the pool. It cannot be bought.

Anyone can claim it for a fwiend at the line. The first three claims win.

09_two_ways.txt

Two ways to play.

back it lowLet it travel.

Drawn often. Kept often. It jumps, and it leaves.

back it highLet it cycle.

Drawn less. Strangers take the ETH. It comes home, again and again.

10_mood.txt

Mood is shared.

How much of the whole collection is in the pool. It never slows anyone. It changes the picture.

A hatched fwiend, all four charms bright.
happy10% in the pool
One charm soured.
ok7%
Two charms soured.
bored4%
Three charms soured.
desperate2%
The fwiend in the rain, every charm soured.
neglectedit rains
11_the_rules.txt

Nothing is ever taken from you.

  • Listing is free. Leaving is your choice.
  • The level belongs to the fwiend, whoever holds it.
  • An OpenSea sale is the one thing it does not remember.
  • No token. No yield. The level, the art, and being one of three.
  • What a journey and a homecoming are worth can be tuned until the rules are sealed. The curve, the hatch and level 100 cannot.
/dev/fwiends
$ fwiends explain

  supply ........ 666

  cook .......... +1 xp / block in FWA
  hatch ......... level 4, ~28 h
  journey ....... +7,200 xp (1 day), once hatched
  homecoming .... +1,800 xp (1/4 day)
  level cost .... 1 journey at 5 .. 10 at 100

  mood .......... collection-wide, 10% happy
  legendary ..... first 3 to level 100, anyone may claim

  tunable ....... journey, homecoming, mood ladder, until sealed
  fixed ......... curve, hatch, level 100

  to 100 ........ ~10 months, never leaving
  journeys alone. ~317

  β–Œ
● live
colophon

Listed it. Kept it. Relisted it. Sent it home.

Fwiends don't let fwiends stay sad. πŸ‘Ύ

The short version. Questions to @daemons404.